![]() ![]() AttackĪnother important menu is Engagement. Wait for me - if a selected unit is far ahead of you, then he will stop and wait until you get there.įind cover - during the enemy contact, a selected unit will start looking for cover. Stop - a selected unit will stop and will remain in that position until you tell him to move. Stay back - a selected unit will stand behind you in formation.įlank left - a selected unit will move on your left flank.įlank right - a selected unit will move on your right flank. Return to formation- all units go back to a default formation.Īdvance - a selected unit will advance a few meters ahead. Now open the Move menu, by entering a command menu of one of your units and pressing the 1 key. Now use your crosshair and point it at a place to which you want that unit to move to, and then press Move There once again. If you want a unit to move to a certain spot, go the command menu of that unit and select Move There. So, if the number is 4, a menu command for this unit will be located unter the F4 key. To request a single unit, hover the cursor over that unit and you should see a number with the name of that individual. The commands issued from this menu will be performed by every unit in your team. Under the ~ key, there is a main menu for commands. This section contains useful information on commanding a team. If you are interested in using it for your own unit, please consider setting up an own repository through Arma3Sync or Swifty! If we encounter a huge jump in our upload traffic, we are going to restrict this offer.Commanding the AI is an important part of the game. We are fine to set you up with a working version of our own modset. Our modset (ease of use usage for the templates) If you wanna build on this template you can either build with dependencys or without. In the mission.sqm is nearly no dependency, just CBA_3. There you can add or change loadouts! If you add new roles, remember to add these in CfgFunctions.hpp Mod dependency You can find loadouts files in the "loadouts" folder. This could make it mandatory to start from scratch if you make an error. Just delete or add group members through 3Den! Keep in mind, that the slots (group wise like member wise) in the slot list are showing up in the exact same order, you've placed them. Group members and role descriptions are changed in 3Den itself. This is usually been done to the first member (e. You need to add a to one of the groups member. You can change the group names to your own needs in the mission.sqm. Together with the loadout the unit/player is set either as medic, engineer or neither depending on the role selected. Bundeswehr (Tropentarn/BWMod/BW-Kleiderkammer).We are using a fixed loadout, seperated on four boxes for different armies: Also I've received so many support and good times over the last years since I've came into the ARMA series with ARMA 3 that it was time to give something back to this outstanding community! Slotlist Platoon Leadership/HQ - Warrior 1 Thus said I am a huge supporter of the free and open source movement. The answer is simple: I am to lazy to host our own git repository on our server. This development were quickly adopted by our mission builders, because those templates delivered a solid foundation to build upon without the hour long hassle of setting up Fire Teams, squads and platoons. From just two squads and an ACE arsenal box it quickly developed into a fully fledged, 84 players capable, mission template with a correct slot list and whatnot. Initially I wanted to build a template we can use to play Zeus missions on the map Rosche. Please see "How to change things" for further customization towards your own needs. We highly advice to keep them because it just improves ai, performance, and stability by a huge factor!īe advised that we actively develop these templates for our own needs mostly. Keep in mind, that we are building our templates with ACEX headless clients in mind. So removing unused mods from the templates should just be easily done. However the goal in mind is to just make a solid foundation and not place any mod related objects. While creating some Zeus templates for my ARMA 3 unit () I've asked myself why not to share the result and the mission files to the public so everyone can potentially benefit from it.Īs a template for us it will depend on our modset.
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