There are times where you ollie off a platform only to kick an object into the face of an enemy. Going back to that inline skate reference, at times My Friend Pedro is like a Tony Hawk Pro Skater game without the skateboard or like a classic Jackie Chan film – you know, the good ones. You can even sneak up close for a kick or peck on the cheek. Derek does a pirouette of sorts and dodges bullets that way. If you run out of focus (I wonder why…), the dodge function is just as good. Move left, move right and jump work fine and the added focus mode that slows downtime is great and I overused the feature on every occasion. Minor critique over, it’s not as bad as I had thought. ![]() When jumping with using focus, it doesn’t feel so weighty and makes me feel Derek is on inline skates à la Jet Set Radio when jumping from platform to platform. It looked like Derek was spinning too much with the gravity-defying jumping going on, but surprisingly, it works quite well. After the 40th time of watching the trailer, I wondered whether the character felt a bit too light and floaty. ![]() When I saw the preview, I was sold and couldn’t wait for it to be released. But, it’s not about size, it’s how graceful one is and Derek floats like a butterfly, stings like herpes. The kids on the street will be talking about how (John) Woo like the game is and flirts with Max Payne. ![]() My Friend Pedro isn’t brand new but for the Switch, it is. There’s no holding your hand type tutorial that takes forever and a day – just full-on ‘get on with it’.
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