If you’re in the latter category, you may want to rethink that approach for this game. Depending on what type of player you are, you may already want to do every side quest possible before the main quests, while others like to pace out doing side quests between main missions here and there. Speaking of quests, Triangle Strategy may not have random encounters, but it certainly has some side quests you can choose to take on if you want. These low-stakes battles are perfect for making sure you understand all the concepts in Triangle Strategy, and the bonus XP is just icing on the cake. These all have a recommended level that steadily increases, and put you in new situations that encourage you to learn the ins and outs of combat. Even though they’re “mock” battles, you will still earn XP for completing them like a real battle, so are well worth your time if you feel the challenge is a bit too tough for your next main mission. These mock battles are the closest thing you have to random battles, at least in terms of grinding and honing skills is concerned. However, once you reach the game’s third chapter you will unlock Mental Mock Battles in the Tavern at your Encampment. There are no random encounters to speak of like in a normal JRPG, so grinding in that way isn’t really an option, either for XP or just to test out new strategies. Triangle Strategy is a very story-heavy game, and while the combat is always great, there isn’t a lot of opportunity to interact with it outside of main and side quests. This will bring up the turn number on each character, making it a bit easier to visualize how combat will play out than just the basic timeline does. To get an even better idea of how turns will play out, highlight a blank tile on the map and hit the Y button. If you know you have two turns in a row, for example, you can put one unit temporarily in danger knowing that you have a second turn to take out the enemy that would otherwise have a chance to attack the first unit. Depending on a unit’s speed, they will act sooner or later on the timeline. Each unit, friendly or enemy, has a speed stat. On the topic of strategy, the very bottom of the screen is where you can see the turn order for the battle. Internalize these colors early so you can visually decode a battlefield on the fly and work out your strategy without accidentally moving a unit into a bad situation. Yellow panels are for units that can deal AoE damage, which will all be represented by the yellow tiles. Most melee characters, for example, will have very short attack ranges of just one tile ahead, while ranged units such as archers and mages can attack much further. Red tiles show that character’s attack range. You can see exactly which unit, or units, can attack your character should they move into a purple tile via the red arcing line that will go between the enemy and your unit.Īfter you have moved, or if you choose to remain still and go into targeting mode, the tiles will either be red or yellow. That doesn’t guarantee they will be attacked, but they are in danger at the very least. They also represent how far you can move the character, but if the tile is purple rather than blue, that means you’re inside of at least one enemy’s attack range. Purple tiles, on the other hand, pull double duty. In essence, these are all “safe” spaces you can move that character. Blue tiles represent all the spaces that character can move to that leaves them out of any enemy’s current attack range. When you begin a turn, you will see a bunch of different colored tiles for the character you’re controlling. Panel tiles are not overly complex, and once you internalize them, will make the rest of combat flow much smoother during your journey. You have a bunch of units all on different tiles, with different colored lines, squares, and more on your screen that can make it hard to get a grip on what’s important. The 10 best JRPGs of all time developed by Japanese studiosīattles can be visual overload at times.Here are all the important tips and tricks you need to become a strategic mastermind. Triangle Strategy asks you to do more than just master a basic Rock, Paper, Scissors combat system. While it is certainly not as impenetrable as some other games, the nature of tactics-style games is generally more complex than your average RPG, which could lead to information overload, or even missing important mechanics or strategies completely. Check friend and foe stats, weapons, and skillsīecause the genre has seen so little representation in the past decade or so, Triangle Strategy is poised to be many RPG fans’ first major taste of the genre.
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